There is still no better or more successful way to play the game than tech rush, expand like a virus and maxing out your fleet. This along with the +25% growth from devouring swarm AND +15% food bonus means some crazy fast breeding. I've had several starts go right down the drain immediately because none of my surrounding stars have a single mineral in any of them, while neighboring empires have stars with 6-8+ minerals per. 0. The ultimate wide starting origin which is void dwellers gets called tall showing how much the community have absolutely no idea what they are talking about. #12. ago. Playing tall is a strategy among others, it's not really a playstyle as it can be in some other games (well, mostly Civ5 in fact, and it's really just another word for turtling). Tall in stellaris is weird, since planets just exist nothing really stops you from conquering some big planets, and building ecumenopolis or ringworlds. Totally viable. that's the cure. It's like having a huge empire to defend, but you don't get the huge economy to go with it. Super OP Tall Build. Add a Comment. I don't want to own any vassals. So going "tall" is just shooting yourself in the foot. You can abandon colonies by resettling the last pop to another planet, but it costs 200 influence to do so. self. Playing tall means not taking very much territory but maximizing what the systems you do take can do. I believe the large consensus among Stellaris players who pay attention to meta is that, in 2. Megastructures will further boost tall play style. Thanks. As tall you need one. are vassals just a prerequisite of playing tall. The problems with Stellaris, tall empires, 3. This mod creates a new trait that will allows both Human and AI to play “play tall”. Victoria 2 was released 12 years ago, and victoria 3 is set to be released this year. It doesn't mean it must be. That's not surprising, since the whole goal of the game is to expand as much and as quickly as possible, but it also means you're basically free to do whatever you want!. 3; 1; 1; Reactions:. 8. Flashbacks to Vic 2 sphere system. Megacorp is a way to be a massive galactic powerhouse as tall because with branches you aren't using pops for resources. Go away from modifying Empire Size to balance them. It also allows you to focus on building up your core planets MUCH more from my experience, since I can just keep to myself while my allies/defence stations act as. In some updates, it was a very effective strategy to get ahead technologically and get early ascensions - it's much less the case now. Get a migration treaty immediately so you can get access to other species. How to Manage Empire Size in Stellaris. 5K Online. | Paradox Interactive Forums. In 5 hours I will play Stellaris with my friends. 29 comments Best [deleted] • 1 yr. 2 councillor traits out of 3 is good enough for me. 6. Tall is more chill and easier. 0 has a severe unity bug) - when it comes to both unity and research, more planets is always better. Unlike Civ, we don't really have a hard dichotomy that swings one way or the other. The faster you can fill up your planets the better, as you're going to be going wide VERY fast and grabbing every planet you can see. Jump to latest Follow Reply. 48. It's a playstyle meant for defense and not offense. There are others (edict upkeep + tradition cost) but the research penalty seems to be the most meaningful part given how rapidly a high. Sadly, space gnomes have not been confirmed, so we'll probably be forced to play tall. So really it's up to you. You can still be strong with this build if you manage to survive the early game. walter. Especially if you've been away for 1-2 years. By mid- and certainly in the late game you should have a resource extraction planets feeding production and research planets. There is a heatmap for that out there on the internet. Some good tall origins are shattered ringworld and voidborne. ago. Playing tall is naturally going to be somewhat more difficult in most cases, as you are essentially intentionally cutting your growth short. Playing Stellaris and EU4 Links updated for new forum March 31, 2015 Download the Fix-it-Yourself Pack for HoI 1. 20 comments. A 25k bastion requires 0 minerals per month. CryptoDeveloping Planets - Play Tall! This mod allows you to develop planets. As I understand, the point is to focus on research and traditions and less so on economy, but I'm trying a tall run now and it feels like everything's sorta slow since my research speed is at 10, 7. ago. 22 Badges. . However its not completely ridiculous as a way to differentiate play styles. If you rely on the bastion for defense for the latter half of the. Tall is not efficient, it only gets you what you need and often pertains slaving. The core mechanics of Stellaris are absolutely compatible with Tall vs Wide, it is just that wide has had repeated postive improvements over the course of the games development, frequently at the expense of tall play. 3. It doesn't work in Stellaris (at least in 3. Fluffy-Tanuki Agrarian Idyll • 4 mo. In Stellaris, sometimes the best origins to choose are the ones that will give you a greater challenge. Either that. Empire size has changed a lot over the years in Stellaris. Hegemon. Wide dichotomy (or at least attempts to). If you want you can call this "its dead", but as long some people write a guide, there is a way to play tall. Build Starbase at choke points, not on all outposts. . 2. I believe the large consensus among Stellaris players who pay attention to meta is that, in 2. In Stellaris tall is an RP/aesthetic/laziness based preference, not a strategy for optimizing a win, for all the reasons people have posted. Here's what I personally like to do, and it works for me playing tall. Get heroic past (+1 trait) and meritocracy (+1 trait pick) Step 2. When i play these it often ends. ago. Do it from system view. Tall empires. 2 and before) because a wide and a "tall" empires will grow at the same rate, to about the same cap, with only some minor buffs for "tall" like mastery of nature that don't even come into play until later. DIsagree. Use the outpost cost ethic and build plenty of outposts. ago. Stellaris. Ethics, Civics, Traditions and other choices strongly support or hinder certain Playstyles. In just one year, that's 3600 minerals conserved. Hello my most pious followers. HopeFox • 6 yr. What Stellaris Does Right, for now. Is there any viable way to play void devellers besides commerce-tech build P. At 200 population (which isn't big enough. e. 4 planets that are high ascension level and low empire sprawl is tall, since in current Stellaris, each planet is basically the equivalent to an entire city in a game like Civilization. 2; 1; Reactions: Reply. Playing tall works. It is my philosophy, and thus the mod's, that a 'Tall' empire is one with. Go fanatic xenophile. 2. If you want to play a Machine Empire with a special starting world, you could pick the origin that starts you on a Machine world. But the real mechanic at play with Tall vs. While playing tall was pretty much building a lot of frontier outposts and having at most 3-4 planets. That also doesn't fix a billion unnecessary pop ups per game, half of the anomalies requiring manual intervention that consisted of "click buttan. Stellaris 2 really needs to have closer to Victoria pops. Clone army with the Ascendant path since you get 100 pops with +40% ruler output and +20% specialist output. Overlord has changed a bunch of things when it comes to vassals and such. Guaranteed Special System Spawn. This is going to be my updated take on the basic builds. If for Civ 5 difference between small and tall does not matter, it is fine, it is a different game. But it’s basicaly giving yourself a handicap for little to no reason. Playing tall may make that a waste of a perk though. 10x was very doable. If you play habitats you can get more resources from jobs without actually taking up more space. You can still play that way. If I'm playing tall, I'm aiming to keep my empire size below 100. Playstyles are how a player plans to tackle playing or even winning the game. Though to be honest, it doesn't really change my strategy in Stellaris all that much. All the changes did was bring them closer together. I've done a lot of spreadsheeting and playtesting on tech-focus builds, and I'm of the opinion that your ideal mid-game size is 20-30 planets, which no one. Enemies might scoff at you and only spare you because of your bigger friends. Midgame though if you want to play tall, definitely transition into habitats in the systems you wish to develop. I think the whole tall vs wide dichotomy is dumb. Introduction Stellaris - How To Play Tall (2. 0 has brought massive changes to how buildings are acquired, how pops grow and how districts work. One thing you can watch out for is that each precursor has areas of the map where their events can spawn. Totally viable. Tall is restricting yourself to playing with fewer colonies and avoiding outward expansion. Too many planets to manage. So a big issue with the proposed addition of sprawl penalties to pops (in addition to systems, planets and districts) is that it is a huge nerf to the tall strategy, which is bad since wide is already the clearly dominant strategy (since the tech/tradition penalty directly benefits "tall" play vs "wide" play, but is widely regarded as being. 0 wide was getting as many planets as possible while taking the large tech negatives from having those planets. They would be also wrong. Playing tall helps with the overwhelming amount of micro that Stellaris sometimes requires. Stellaris Real-time strategy Strategy video game Gaming. In practice this means you build Habitats, Ring-Worlds, Dyson Sphere and Science Nexus. ago. To add to this, both implemented systems of empire sprawl, both post and pre 3. You could also invest in things like ringworlds for alternative planets. Build a world cracker or pacifier, declare war, and proceed to destroy all their habitable planets to wipe out the other empires and win a conquest victory. 3 with the elimination of admin cap. 273 upvotes · 38 comments. Hold chokepoints and rush tech, make friends and sign commercial pacts, start a trade league as soon as possible once you have one close ally, spam corporate embassies in your branch offices, and very soon you will be the only. It ends up being. stellaris is a dynamic game, and rebellions and other events always change up the galaxy. But what exac. 06c (updated 11/14/05). R5: I just love having vassals and building a hegemony over conquest. After 2. Tips on playing wide? So i am trying to play more wide and less tall but i seem to have a problem. If you end up in an empty corner of the galaxy with a lot of space to yourself, playing tall is just a pure handicap. Playing tall is more viable now, there will be buildable habitats which are basically small planets and the new unity mechanic will also favour smaller empires. How to play tall in stellaris: Switch your game version in the steam launcher to something from 30 years ago before admin cap jobs were added. it's important to understant that this advantage is a temporary thing. So for Tall vs Wide in Stellaris, your start location matters a lot more than your empire build. In Stellaris, it would be really nice if there was a way to convert to tall play after the game starts, because sometimes your start location just doesn't prevent peaceful expansion. Ethics, Civics, Traditions and other choices strongly support or hinder certain Playstyles. The big idea with playing tall will. I'm crushing on tall on hardest on my current game, dominant by the 2300's, overwhelming by 2400. In 3. 87 Badges. Conquest is better, but vassals are fun for role playing. 3 update damages the ability to play wide, going tall is the smarter play. Because it is not wide that is better, it is big. 2, I must say that I enjoy 3. Currently, pretty much the whole galaxy is my vassals and also members of my hegemony, except for one who has been my ally since the very beginning. I would say your focus should instead be on securing defensible chokepoints against your neighbors and grabbing any important resources in your vicinity. What's your strategie to play Tall. others will catch up sooner or later. Whether it be just one county or a small duchy, the player uses all of their resources to funnel a small area on the map. Most people talk about Tall vs Wide like this: Wide involves getting a lot of territory, getting a lot of pops, and dominating the galaxy with overwhelming numbers; contrasted with playing Tall, which is about leaving a small galactic footprint but focusing your economy to keep up. Play fanatic pacifist,Use megacorp only in early game,After 3rd civic slot,Convert to democracy,Use Functional Architecture,Beacon of Liberty,Meritocracy. Before 2. Stellaris Tall vs. Welcome to the patricians way to play Stellaris. Galactic footprint is a common usage for "wide vs tall" so you're not wrong, but op is correct in terms of game mechanics. ago. A scenario or playstyle that couldn't be improved by more expansion is not possible. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. This way, I can research powerful weapons and shields for my Corvette and Cruiser swarm. So an interesting build: Play tall (ten systems and 2-3 planets). 0 which made it very important as, while minerals are king, science is queen. Any void dwellers build with militarist. 23. If you stick to 10 systems and spam a bunch of habitats you are playing tall. Shipsets were reptilian. Since tall isn't a particularly viable long-term strategy, however, skipping those structures and investing the resources into widening your empire is likely more optimal. Expand at all costs! Wide in general, less-wide if you intend to do an early war of conquest. In Stellaris, you don't make that choice. . Tall builds are barely viable with DLCs, without them they're basically impossible. Hi, I always play tall, up to 5 colonies, but right now I see it as dumb thing to do due to how easy it is to increase your empire sprawl limit with bureaucrats. Stellaris Tall Build Guide. 8 ‘Gemini’ release during Q2. To combat sprawl, if you have the overlord DLC, you can claim these systems but then release the sector as a vassal. A “tall” game usually involves investing in and building up your local empire rather than focusing on expansion. And it can help a lot of your species has traits like intelligent or strong to take advantage of the bonuses, every plus 5% can help your empire survive longer. The extremes, right and left, are in the gutters. Could you. Machine, Hive Mind, Megacorp, Regular - Which are best for Tall play and which for Wide play?. I'm playing xenophile/pacifist, with the idea of growing tall and defend the galaxy against the endgame crisis. There is the playing tall strategy. Just, because something is. -By the proposed time of 2350, you will still be ahead of the AI's. Spreading all over the map is playing wide. One of the biggest changes is the name change from Empire Sprawl. One last tip about resettling pops to take ruler jobs: with slaver guilds, you may have to resettle 3 pops total to fill 2 ruler jobs on a newly conquered planet. CelestialSegfault • 10 days ago. Stellaris. Flag was a pyramid symbol with yellow and black (split down the middle) yellow as the primary I think. Rather there is a gradient from "more wide" to "more tall" without any hard defining point where you stop being one and become the other. . 2. These changes will force players to decide whether to focus on fully developing what little. Those people are wrong, as are you. self. Actually there IS a perfect answer. large number of poorly developed planets. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…. This has fundamentally altered a few things about gameplay, but fear not; Things are arguably better for tall builds in the long run, now that large empires have been nerfed and pop growth is no longer quite so exponential. "Tall" no longer exists in versions after that change. Now it could be said if your wide with a tall build you have succeed so can tank the drop in efficiency. #12. A tech tree geared to this Play style would be. I'm RPing a Determined Exterminator empire that doesn't want to grow…Honestly, walls like this I can live with, it's when the AI is blatantly pulling things out of it's ass it should have no way of obtaining that I start rage-quitting. Go for Bio-Ascension for cloning vats. A Tall play now isnt about just being small, it is about being efficient. It depends on your definition of tall. We have "wide with many systems" and "wide with few systems, but those systems contain thirty billion habitats". You have games like EU IV, Imperator, and CK2 where playing "Wide" comes with growing problems. The benefit from playing Tall should be that you make amends, and strong alliances with nearby neighbors, you're not a threat, and they like that. Tall empires are easier to defend from. It gets in my way of actually being able to play. What are some key things to do in Stellaris to build tall effectively? I want to play tall because I have been a wide, rapid expansionist in playstyle in basically every 4x/grand strategy game I've played. (influence tries to do this, but it doesn't do a good job of it at present) You just do both. The system is the backbone of Stellaris. Noanamus Mar 6, 2017 @ 4:21am. I’m just worried how long it’ll hold an attack back later (I’ve already fought a war to a draw by throwing them back 4. Megacorp fits very neatly for tall empires, given trade's (somewhat) reduced reliance on planets and pops, and their penalty to empire size. 4; 4; 3; Reactions: Reply. It was never viable, and it's not even possible now with the new empire size changes. Related. ago. The S Tier only features the best of the best Origin available in Stellaris. With shattered ring, you get 3 big ring sections in your starting system, great for tall play. Option A is to build up your internal economy, with any commercial or trade agreements being bonuses to your own production. Subscribe to downloadChoices Matter: Tall vs. While for the latter, most empires that were widely spread also had ‘tall’. In Stellaris I can use my influence to grow wider by building starbases or settling colonies. e. General. I have been thinking about something like this since playing a tall Void Dwellers game right after a very successful wide Overtuned game, but the work involved in sorting it all out was. Mar 4, 2022. How can I play tall, and how good are my chances of being to defend against a large chunk of the galaxy? I have a 10k star fortress with 12 platforms and my entire fleet parked in the hyper lane entrance to my systems. Those would be some of the most basic types of non-linear mechanic which could make Tall play start to exist. Playing tall is very effective as long as you play smart. You need about 100 complex drones on a single planet (IE ring worlds or Ecumenopoli) for each bio trophy to be equal to a single robot and that is the RS's biggest issue. #7. . you can gain a significant advantage in tech and traditions by focussing on a small number of large, well developed worlds. The bonus of it is you can probably defend your entire space with one fleet. I was watching quill18's latest series on stellaris. Give me the most broken empire you have. The game itself doesn't lend itself to tall play, as the main way the empire can grow is to have as much minerals as possible. Stellaris How To Start well in Grand Admiral New and Experienced Player Guide / Tutorial: The Starting Routine I use to get a good start in Grand Admiral gam. Playing tall infers having fewer and more productive planets instead of a ton of mediocre planets. And it can help a lot of your species has traits like intelligent or strong to take advantage of the bonuses, every plus 5% can help your empire survive longer. Wide still has better overall throughput and is. If you aren't trying to min-max, you'll be happy, and if your empire is big enough, it wont matter anyway However you decide to play, have fun!Stellaris Galactic Paragons DLC has given us the Crusader civic and the Under One Rule Origin. Sorry mate but it kinda sounds more like you are just being a sore loser here. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may likeMade it a research world to soak up all the Necrophage pops, and transferred some to buff up other worlds. And orbital habitats rule. If you want you can call this "its dead", but as long some people write a guide, there is a way to play tall. 130K views 5 years ago. Trade with AI using rare resources to get rid of workers. While habitats are good, it’s probably better to be funding colony ships. ”. Even “playing tall” can benefit from this pick early since 30 administrative capacity is nothing and the +20 essentially translates into faster research and tradition. Everyone is talking about “playing tall” but what does that actually mean in Stellaris? Are we all on the same page about what it means?. Pacifism also allows the player to pick an exceptionally powerful Civic, Inward Perfection. 2. Very high output per system for when your packed in. That's when the mandatory late game genocide comes in handy. Tall tends to focus more on vassals and federations, Wide more on integrating directly into your own empire. With the Hegemon, you will get 2 AI-powered allies who will do whatever you wish early into. Finally, Part 3 contains a mix of tips and tricks for you to use to take your roleplaying to the next level. 11 votes, 19 comments. And as a devouring swarm/hivemind, your habitability. First things first, let's talk definitions - I describe 'going tall' in Stellaris as simply restricting oneself to never having sectors. Planets and habitats within the same system counts as one system (but all there pops go towards pops penalty) The 0,01 penalty is the 1% penalty to research for each pop over 10 you have in your kingdom. . Your main species is fine for gaia worlds and relic worlds, but anything else will require a different species. Discussion. Going wide has been always been better than tall outside of one patch where you could rush science nexus. But in Stellaris it seems rather doubtful if you could play tall instead of wide. I explored my immediate area, only went after systems that were "behind" chokepoints (from an outside perspective), and tried to get the basic strategic resources (motes. Stellaris Tall vs Wide, which is better? Wide, the answer is wide. First things first; your ethics should be materialist-authoritarian-militarist or fanatic materialist-militarist. The game design of Stellaris will always favor wide over tall. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. I have been getting back into this game for the past few weeks and i am still unsure how some things work. Beginner's guide to Stellaris. Paradox you're doing it all wrong. What I do at the. Title says it all. Thinking about playing stellaris is boring, I don't wanna open the game. 2;. This may promote a "tall" growth of your empire, certainly helped by the presence of the Ecumenopolis, however this is a strategy that still has to find its place in the Stellaris meta. In practice this means you build Habitats, Ring-Worlds, Dyson Sphere and Science Nexus. It will be interesting to see just how far apart Tall and Wide empires get in Stellaris though. Especially if you've been away for 1-2 years. r/Stellaris. Keeping a small easily defended area is playing tall. With that just build as much farming and later industry and become. In Civ 4, which is an actual 4x game unlike Stellaris, playing "tall" is viable. large number of poorly developed planets. Cons: Lots of micro, allows for a degree of dabbling in tall play for otherwise wide empires. But it’s basicaly giving yourself a handicap for little to no reason. 3 never actualy encouraged tall play in the slightest, the ability to create administrative capacity only encouraged a wide playstyle and the inneffective linear maluses of the current static "empire size" modifier is laughable. I personally think thats fine, because I think that playing tall SHOULD be a challenge. Hi everyone, I'm challenging myself playing Tall and I'm looking for good tips from more seasoned players. It's not about having few planets - in fact you should still get as many ( properly developed!! Stellaris Real-time strategy Strategy video game Gaming. I always run into economic defects, Overpopulation and being serounded by larger empire's. Origin varies but Gaia, voidborn and the ever broken ring world start works well. Honestly you should know better too. Stellaris Real-time strategy Strategy video game Gaming. Tall vs Wide is now about unity. If you stick to 10 systems and spam a bunch of habitats you are playing tall. Having every planet in a system with a habitat or colony. A big part of the goals behind this update is to also make the “tall” playstyle a viable option again. T. Tall isn't viable nothing in the beta makes tall viable. Playing "Tall" in Stellaris: a criminally misunderstood term I love Stellaris and this community! Sometimes I see people in the comments talking about how a player is trying. I would however definitely recommend getting Utopia as soon as you can though, the sheer volume of content across all game phases. If you play at higher difficulties, then it’s supposed to be hard. 3 and my solutions for it. After a while, re-change your pops so that those on habitats get great specialist traits and those on planets get good worker traits. Planets are capped in tiles, jobs and housing. My goal for an empire is to be a Megacorp with a fallen empire overlord, grow tall as I can, and make as much energy/research as possibleTall play in Stellaris is extremely difficult as it requires careful tuning of many parameters. Yeah, I actually agree I don't think Stellaris really has 'tall' playstyles because of the way pops and economics work, I don't think you so much as play tall, but as varying levels of efficient. Breeding them takes to long. Playing tall was heavily nerfed with changes to habitats. Yeah, it would be nice if the game supported playing tall. That fixed a lot of problems. Jump to latest Follow Reply. Megastructures aren't the only way to succeed when playing tall. ago. The "3. A small mod that actually re-balances the Tall vs. I really hope this video helps out everyone and thank you for watching! Nice to see some general coverage on the Tall Playstyle which arent specific Builds. Stellaris isn't designed for playing tall really. For this approach, you'd want origins that can benefit as early as possible from. Unless something major crops up, the next Stellaris update is expected to be the 3. 2. What actually constitutes tall in this game? In my current game I'm playing fanatic egalitarian materialists who aspire to turn themselves in to a…I used the robotic mammalian portrait (the tall bulky machine with a glass front). Many people seem to have a misconception what "tall" means in Stellaris. You get more and more ways to focus your power inward. . JangoBunBun Blood Court • 1 yr. Mind you, even when playing tall, I don't build them, I'd rather. If you play tall right, you can get more than 15000 tech per month mid game. 6 did: it removed the single functionality that provided a mechanical incentive. Weekly PSA: Habitat spam is the definition of playing wide. With that being said, playing tall in Stellaris is a lot harder than you think! How, then, can you get started playing tall in this game? Keep reading to discover our comprehensive guide! Set Your Limits See moreHow to play tall? I thought the changes to unity, particularly the planetary ascension mechanic, would make it ideal for a corporate empire to play tall, so I gave it. The softcap, even under the initial 3. 3 was plenty to tackle every unmodded challenge available. . There's wide and then there's wider. Semi-tall. #7. 8 tall isn't as viable anymore, can anyone give me a fleshed out strategy/perspective?If you're playing wide that sprawl is very low. Basically a tall playstyle is ignoring 4x and GSG conventions.